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Cool platformer! Reminded me of Zelda dungeons, and I appreciated the "invisible" tutorialization of new blocks as they were introduced. I appreciated the placement of the checkpoints too, didn't feel like I had to trek far when I died. 

Constructive criticism: the snap to the over-the-shoulder camera made it a little difficult to maintain spatial awareness/ keep some objects under the player's influence, especially while moving and platforming. 

Overall, I enjoyed the experience!

I wasn't sure how to blend the cameras so as to not interrupt the gameplay, but I probably should have experimented a little before leaving it as is.

Thanks for playing and for the feedback! Highly appreciate it!