Cool platformer! Reminded me of Zelda dungeons, and I appreciated the "invisible" tutorialization of new blocks as they were introduced. I appreciated the placement of the checkpoints too, didn't feel like I had to trek far when I died.
Constructive criticism: the snap to the over-the-shoulder camera made it a little difficult to maintain spatial awareness/ keep some objects under the player's influence, especially while moving and platforming.
Overall, I enjoyed the experience!