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(1 edit)

Hi Barb,

Thank you, it works!


Notes:

I've encountered 2 problems which seem to be on the Godot's side.

1: After exporting and opening the Godot editor, the addon doesn't have the option to choose the "level" folder.

At this moment, just restart the editor, and the option will appear.

2: After that, the exported glb file that contains the Beizer curve object from Blender, needs to be re-imported. Otherwise, it will still appear as a mesh when it is opened in the scene.

(even if it shows as a Path3D object when one is viewing the glb file)


(I'm using Godot_v4.2.1-stable_win64, Blender 3.6.5)

Also, note the spelling:

Glad you got it working! I'm updating the instructions so I'll be sure to add the restart step, since Godot needs to actually register the classes in the addon.