My initial attempt at this is a crude JRPG but you'd be amazed at how easy it can be.
READ THE DOCUMENTATION. THEN READ IT AGAIN. It is invaluable.
I am stunned at how much I was able to learn about it just playing with it before I read the documentation.
I set out to incorporate turn-based battle between PQ characters on Tuesday. It's Thursday night at 11:30 pm and a multi-character party is working really good. The first character I recruited into my party was a dog to assist in the combat and he turned out pretty cool, too.
It is the most intuitive, clever tool I have ever bought and I must have purchased half the Unity store. It all lacks something that Powerquest has. It's is obviously the product of many years of experience by a master developer who had a lot of Adventure Game Studio under his belt.
You'll need some C# skill, some Unity experience and a capacity to appreciate how instinctive it is. Many different turn-based kits of the Unity store will integrate nicely with this tool. My first effort is going to be simple, I am certain I will finish this game now that I understand this tool.