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PowerQuest

A Nifty 2D Adventure Toolkit for Unity · By Powerhoof

Potential to Add a Simple Battle System?

A topic by Timofy created May 02, 2023 Views: 357 Replies: 3
Viewing posts 1 to 4

Greetings, just came across this amazing tool and it looks like a dream come true for the project I’m working on! I’m still early in the tutorials etc. but I’m wondering how hard it would be for me to add a simple battle system into a game made with PowerQuest? I’d keep it fairly basic (essentially just based on quick time events a la Sword & Sworcery) but I’d love your thoughts/input on how well it could integrate with this system. Thanks for creating such an awesome tool!!

Yeah it's very flexible, and since you can build anything in unity, you can do the same when you're using PowerQuest. Just depends how fancy you want to get with the scripting really!

I have had success incorporating the turn based toolkit from Unity into the code.

My initial attempt at this is a crude JRPG but you'd be amazed at how easy it can be.

READ THE DOCUMENTATION. THEN READ IT AGAIN. It is invaluable. 

I am stunned at how much I was able to learn about it just playing with it before I read the documentation.

I set out to incorporate turn-based battle between PQ characters on Tuesday. It's Thursday night at 11:30 pm and a multi-character party is working really good. The first character I recruited into my party was a dog to assist in the combat and he turned out pretty cool, too.

It is the most intuitive, clever tool I have ever bought and I must have purchased half the Unity store. It all lacks something that Powerquest has. It's is obviously the product of many years of experience by a master developer who had a lot of Adventure Game Studio under his belt.

You'll need some C# skill, some Unity experience and a capacity to appreciate how instinctive it is. Many different turn-based kits of the Unity store will integrate nicely with this tool. My first effort is going to be simple, I am certain I will finish this game now that I understand this tool.