Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Cool game, I had some fun! The difficulty is very high - I did not found a way to win the first mission. I tried a lot different strategies, buying mechenaries, upgrading mariens, different placements and combinations of these.

Issues I found:

  • Somethimes the money jumps backwards
  • As money and army is lost after a defeat I was forced to restart the game to start a new run

Thanks for the feedback! I still have lots of work to do when it comes to balancing.

I am also looking into some form of comeback mechanic to solve the problem of having to restart after losing, any ideas are highly appreciated!

Maybe you could add an additional resource that the player gets for killing enemies. This resource is not lost when losing and can only be spent between runs. In that way it would be possible to grind a few runs and then start with a stronger army. Also the player should have always at least 1 marine ...

I definitely like that idea. I plan to rework the money system next so that should help as well. Overall I like the idea of having to grind a few easier missions after losing to rebuild your army.

I will also play with giving a free marine/some money if you have run out and have no money

I have released a small update that makes the first level more possible to beat without ending the mission early to collect money. If you would like to give the game another try and let me know what you think it would be highly appreciated!

Tried it again. I had no problem to beat the level now.  Maybe it is a bit to easy now. :) Honestly I was not aware that I could end the level early to collect money and muster up my army. I like the concept, but I think it still neads some balancing/streamlining...