This is really impressive overall.
It looks fantastic, sound is nice and the movemet feels great. The first section through the doors was mostly intuitive, even if I got a little stuck trying to figure out how the jump worked. But I got really stuck on the second platforming sequence in the open area.
It took me a while to find the main lead. That's mostly on me. I didn't go to the top of the winding ramp and kept getting distracted by other routes I couldn't reach yet.
But after that, I got the Grab power, without really understanding what that was.
When it finally clicked, I had trouble performing it. If I held Space before I held Shift, it wouldn't register.
I figured that out, but then came a combination of other issues.
Basically, I'm used to Q/E turning and A/D strafing. This is the first year I've encountered the reverse, and I admit it caused me some trouble. I've never reflexively gotten used to it. So I made a bunch of mistakes just walking off edges.
But then the queuing kinda got me too. Sometimes I just carelessly over-shot. But when it gets to the point where I'm having to hold down Shift and Space, my brain is reflexively holding buttons, so quite a few times I massed up ledge climbs or walked off edges because I kept holding Up. Could be a skosh sensitive for prescision platforming.
Not to mention Esc being just a press to close the game. Again, my brain reflexively associates Esc with 'Back', so I think I accidentally closed the game about 3 times. (If you keep that, a 3 second hold would be safer.)
I had a bit of luck on the last one though. I had just fallen off the last bit of platforming section before the end, and when I reloaded I was back at the top. 20 seconds away from the ending.
And it's still a great entry despite my troubles!
I'll post my gameplay when it's up.
EDIT: Gizmo's Quest Field Trip Pt1 by Team SunForge