You escaped! Yay!
Yes, the balancing around the RNG for drops and battles when cutting trees and fishing needs a major rebalancing. As do lots of things in the game. I focused mostly on adding in mechanics rather than balancing, for better or worse lol.
I do plan on having some drops from battles if I decide to keep battles in at all. I'm working on implementing an inventory and storage system so, drops from battle can include things like ingredients for more recipes, possibly even materials for clothing and weapons to improve damage absorption and damage dealt. What do you think?
Thanks a ton for your time and feedback!