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blazeedge

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A member registered Mar 03, 2024 · View creator page →

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Thanks! I'm glad you enjoyed it.

For various reasons, I have made the game random encounters this time, but I'd like to see if there are ways to improve it. The difficulty level also needed a little more adjustment.

I'm glad you enjoyed it. I am also aware of the slow movement and parry timing issues and will remedy them in the post jam update.

Thank you for playing!

I appreciate your very detailed comments.

The background and monster graphics are my own creation, though, The fonts are free fonts called BestTen. The credit is given on the game page.

As for the controls, the main reason is that I was familiar with them. I played other people's works in this jam, and I regretted that the controls of this game were not standard. This one will be updated post jam with an option to switch between strafe and turn.

I understand that you want to get all the items from the chests. This is due to the game design, with limited items and limited durability, and we want you to be able to choose which items are best to get in such a situation.

I am also sorry about the difficulty level of the game. I apologize for the inconvenience caused by the lack of time and the inability to implement checkpoints and other features. I hope to improve on the things you mentioned, such as displaying the remaining HP of enemies, in future updates.

Thank you very much for playing!

It's a very complete game.

The idea of grid-based space travel was surprising and a great experience. It is also fun to explore different planets.

Unfortunately, after being trapped in eye area, I had to give up because I couldn't escape after a lot of trial and error.

But there is no doubt that this work is very well done.

Thank you for playing!

Many people commented that it was difficult to understand the parry timing, so I plan to make it easier to understand in the update.

Overall, the game is well made. It's nice that the checkpoints are carefully set up. The lantern system is interesting, although I haven't had much opportunity to turn it off because it is easier to take down enemies and traps are also invisible.

Though simple and short, I enjoyed this game.

Thank you for appreciating the parry and durability system. I feel it was the right decision to implement it. I'm glad you like the graphics as well. Thank you for playing!

Thank you for playing! I'm glad you enjoyed the atmosphere and the system.

I enjoyed sneak kills.

The fact that it was there made me feel that the game design was to not fight from the front. However, even if you are found, there are not many disadvantages and you can escape, so I think there is room for improvement there.

Nevertheless, I was surprised by the hordes of cyclops. I am glad we were able to escape.

Thank you for playing! I'm glad you were able to beat the boss too! As for the environment, I agree with myself. I would have liked to have more variations, but there wasn't enough time. The movement will be faster in the update!

Thank you for playing! I'm glad you enjoyed it.

I have received so many comments about the parry that we will update it to make the timing easier to understand!

As for the naming, I don't have a deep meaning, so don't worry about it:p

Thank you for playing!

The low-poly graphics are nice and I was amazed at how well each of the abundant locations were built. The puzzles were not difficult and I was able to complete the game smoothly. The combat system is also an interesting idea.

The guns could have been a little stronger though. I found the difficulty level to be the most difficult in the early stages until I found the First Aid Kit.

It was a very fun game. Great work!

First of all, I was surprised by the high quality of the graphics. Great! The puzzles and gimmicks, such as movable blocks, were well done and made the game worth exploring. However, if you fall into a pitfall, do you have to start over from the beginning?

I couldn't understand why I couldn't break some of the jars. I tried changing weapons, but it didn't make sense.

I felt there was room for improvement in the combat, but other than that, everything else was polished and enjoyable.

Thank you for playing!

Now that I think about it, I should have been a little more careful with the timing of the parry. As others have said, I feel that needs to be improved. I will fix it in the post-jam update.

Great visuals. I was blown away first by the title screen and then by the game screen. Overall, It is polished. However, the controls are a bit quirky. I was confused at first because I couldn't figure out that holding Space to move makes jump. It is even more complicated when Grab is added. There were many times when I held down the move key and ended up falling because of the momentum. Maybe it's because I'm not good at action.

Nevertheless, it was a fun game. Good work!

It's a very unique game.

By understanding the rules and using items, I was able to complete the game smoothly. But I didn't understand it at first. Ha ha. I could have realized it earlier by carefully looking at the menus, but I still felt that there were not enough explanations in the game.

But it was a very interesting game. The sound is cool too.

I like the cute illustrations of the characters and monsters. I also enjoyed the talk scenes. I felt the dungeons were a bit short. I wanted them to let me explore a little more. But it was a pretty game and fun to play.

I like Sci-Fi and I liked this one. The atmosphere and visuals is good. I am also interested in the last part of the story.

The radar mechanics is also a good idea and fits the worldview. I didn't particularly struggle with the combat, but I'm glad I was able to concentrate on the exploration.

Overall, this is a very polished work. Great!

2 health!? That's wonderful!

I have to admit that I tried to keep it as simple as possible in order to complete it in the limited time available. Still, I had to give up some elements.

Shortcuts are a good idea. Movement speed has been improved so it will be faster with post-jam update :)

Thank you for playing and comment! I would be very happy if you enjoyed it.

Oh, That's a good update. I'm looking forward to it.

I understand. I'll fix it so it doesn't shift. thx!

I like the idea of a battery of flashlight.

I've moved around the map, but I'm not sure if there are any places or enemies that can be interacted with or not yet implemented.

I can tell that you put a lot of effort into the visuals. That part was good. I was really surprised especially with the cutscenes.

I think the basic gameplay part of the game, such as movement and collisions, is not complete, but once that is fixed, we can expect it to be a good game.

It was great and quite a thrilling game. Thanks heal room. I was happy when I stumbled upon the hidden passageway.

I died a few times, but I wish I could have retried from the middle instead of the beginning. But I enjoyed it very much.

It was a great game with an appeal that made me want to play it over and over again.

It was important to know when to open chests so as not to waste potions, and I felt it was very much a matter of luck as to how many upgrades I could get. On the third try, with the help of the RNG, we were able to complete the game successfully. I liked the variety of creature designs. Good work!

I could see from the video that there was a problem with the parry timing. I will improve the parry based on the feedback received.

The silver key not working was unexpected, but I'm glad i have another way to do it as a secret. The misalignment of the UI is also a concern and will be investigated. Thank you for playing!

I could tell from the video that the parry timing for mobs is more difficult than for bosses. As you said, I feel that balancing parry and weapons is a challenge. To be honest, we haven't gotten around to that. I will try to improve it in the future. Thanks for playing and advice!

I honestly feel that there was not enough adjustment regarding the parry.

"When do I press the button?" is an opinion that has been expressed by others, so we will make it easier to understand! For example, we could display a guide. Thank you for playing and rating!

The combat system was interesting. I am not much of a sight reader, but I think it was balanced enough that I could go for a critical hit.

The map was also helpful. I was not good at fire zones, but the map helped me to notice the moves. It was a very well made game.

Nice game. After several attempts, we were finally able to open the door. I liked the evil visual design, which was impactful. Personally, I thought the pill could have been stackable. It might make it easier.

Great game! The combat was an interesting mechanics. Finding different combinations of items was fun. Finding a bright spot was also easy to understand and the search was not difficult. Thanks for a good time.

I liked the low poly visuals. It is a unique game and I like the concept, but there are a number of things I would like to see improved. For example, it would be nice to be able to fire a machinegun while moving. The movement and turning could be faster.

Nice game. Moving well to avoid being attacked was an interesting mechanics. The boss were just barely beatable, so the difficulty level was just right for me. I also liked the atmosphere and art style.

It good. If so, it would make sense to do battle. It will be more fun with more variety in crafting.

It was a great game. I enjoyed the character upgrades. Being able to verticality was nice, and the variety of environments was fun. However, the map was complicated and I got lost a lot. I need minimap!

Thanks!

I'm glad you enjoyed it.

I received some feedback on the parry and would like to improve it.

I escaped island.

It was a short good survival game. The first time I played it, I had bad luck, no food drop and no fish at all, so I died. the second time, I cleared the game smoothly. As for the combat, I wish there were some advantages to fighting, such as getting items.

It was a very unique game and fun. 

It was an interesting system of sacrificing party members to progress. The art style is unique and cool, but it can be difficult to play for long periods of time.

Thanks!

I am glad you enjoyed the game.

I was worried about the difficulty level, but I am relieved to hear you say it is appropriate.