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Nice work! Looks like you got the basics of a dungeon crawler in there, but I have a few comments:

  • Even with the hints on the floor, I had a hard time working out some of the controls. Sometimes the game seemed to want mouse input, sometimes it wanted keyboard input. For instance, I expected to be able to click on the attack/run buttons, but it seemed like only the keyboard worked for that.
  • I could not get past the gray plant monsters (?) on the second level. Even with the nice sword and shield equipped, I just kept missing, and I couldn't seem to run away.
  • The behavior of the game after you get killed seemed a little strange: do you just respawn right at the point where you were killed, with half your hit points? Possibly I overlooked a tutorial message that explained what happens when you die?

UI aside, the whole game is suppose to be playable with full keyboard or gamepad, mouse being an afterthought. It seems you found a bug with the battle UI. 

I screwed up enemy balancing last minute coupled with the encounter rate bug makes fighting anything painful. The idea was better/more equipment boosted accuracy at the cost of speed. But it obviously wasn't enough accuracy, and speed is a determining factor in running. So the better gear actually makes the game harder.

Bonfires were suppose to be the checkpoint system but was cut due to some dubious programing. Instead it just reloads the floor but keeps your current status. In theory you could grind up duplicate items and win. In practice you burn all your healing items and softlock.