Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

y'know after just reading the controls before playing the game I wasn't sure I would like the movement controls pulling double duty in combat, but actually it felt very natural to just keep using the same keys. The "afterlife" section is a cool mechanic; when I first died I just assumed "whelp time to restart the game" and then it kept going.

I'd be curious on a poll of how many people prefer snap movement (like this game) to smoothly sliding to the next grid space (like my game)