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(+1)

I am an ass rifle main. You did a great job with the style, its grungy and clashing but all really cohesive.. Feels like Doom meets anger foot meets cruelty squad. Really tasteful use of dithering as well. Theres so much in here, you added all these fun playstyle-altering weapon types. There are tricks that exist so your gun is always on top of walls and dont clip through them.

The combat feels super good and reasonably challenging, although melee might be a touch underpowered. For me, the draw to a game like Anger foot, is that it is super fast paced and timed and the action is fairly linear, but the roguelike setup of this game sometimes feels bad to traverse and hunt enemies down.

congrats on the release.

(+1)

Thank you!! I'm a big fan of the way some like, low budget games esp from the late 90s would just kinda mishmash photos, 3D models, drawings, etc together without much consideration for coherency.

Appreciate the feedback also! Never heard of Anger Foot but that's one I'll have to check out, and yeah I'll have to figure out that whole "rendering guns on top" thing, particularly a method that still lets guns be affected by the lighting in the world.

See what you mean about level traversal also, I definitely want to make it feel a lot "snappier" to get through and just cut down on downtime. One definite change I've got in progress for the future is having the exit spawn on top of the last enemy you killed, a la Nuclear Throne, 'cause having to hunt down the elevator is just kind of a slog. Plus, absolutely wanna change up level generation as I get a better understanding of it. Less hallways/searching, more action, having it change between "zones," etc.

Again tho, thank you for playing and for the feedback, it's all really appreciated!!