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Thank you!! I'm a big fan of the way some like, low budget games esp from the late 90s would just kinda mishmash photos, 3D models, drawings, etc together without much consideration for coherency.

Appreciate the feedback also! Never heard of Anger Foot but that's one I'll have to check out, and yeah I'll have to figure out that whole "rendering guns on top" thing, particularly a method that still lets guns be affected by the lighting in the world.

See what you mean about level traversal also, I definitely want to make it feel a lot "snappier" to get through and just cut down on downtime. One definite change I've got in progress for the future is having the exit spawn on top of the last enemy you killed, a la Nuclear Throne, 'cause having to hunt down the elevator is just kind of a slog. Plus, absolutely wanna change up level generation as I get a better understanding of it. Less hallways/searching, more action, having it change between "zones," etc.

Again tho, thank you for playing and for the feedback, it's all really appreciated!!