ACT Update:
ACT system going good so far. I might be able to implement every feature i want. right now im just testing out some side quest ideas with the ACT system. I hope it works out.
Battle system Update:
*HOLY SHOOT, I JUST FOUND OUT MID-WRIGHTING THIS, THAT BUCKSHOT ROULETTE HAD A STEAM UPDATE, ILL DEFINITELY CHECK THAT OUT TO SEE IF THE AI CHANGES OR SOMETHING.*
I know i said i would mainly talk about story but for right now i want to talk about what I plan to fix later on in the battle system.
First of all, the AI cheats. He can use the Four Leaf Clover X Handcuff combo, which is meant to be prohibited. This is something ill finish later. Second lets talk about how the AI works in general
This video also kind of applies to "The Opponent." They're both pretty dumb. Technically, the only difference between them is that the Dealer AI uses Items right away (usually) while the Opponent doesn't. To explain how the Opponent AI works, it basically decides on weather it wants to use items or not. Then if it wants to use items, It is given a random number to pick an item. However it has to check if it has that item first. So if the Opponent doesn't have that item it checks for another item. It basically checks about 10 times before giving up and just deciding weather to shoot or not. I might change this a little bit in some areas.
Another embarrassing piece of so called "AI" is that the Tarp can be used if you're tired of losing you herbs. let me explain. The Opponent has "favorites," meaning he wants a specific item. So if he has a steal card, he'll always try to steal your herbs. Of course if he can see your items and you have no herbs, then he will pick handcuffs instead. But that's where the Tarp comes in. If he doesn't see your items, he will ALWAYS pick Herbs no matter what. Meaning if you don't have herbs, he'll lose a steal card. I plan to fix this bad AI later on.
And hey you can use this info to go against the Opponent if you have trouble, haha.