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I'm building out  a GM-less system that I'll probably call The Hourglass Sings. Players take turns either describing activity in a community or advancing the protagonist's actions. Looping time structure, healing as a theme. Going really on the nose if I can.

The only mechanic I'm 100% sure on right now is that when time resets, all players hum together in a small ritual.

Interesting! Do you think you'll make it setting-agnostic, or are you going to embed it into something similar to Majora's Mask?