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Beholder defeated, nice.

Super nice lighting and textures here, the space itself is very varied and has easy to recognize shapes and landmarks so I found it pretty easy to kind of figure out when I'd been somewhere and kind of familiarize myself with the dungeon. Verticality was awesome, there have only been a few games so far that I've seen really implement that well and this is a great one. The different height levels broke up the space really nicely and provided enticing glimpses of areas I wanted to get to and had to figure out how. I also appreciated that the paths to the higher areas was logically consistent and I didn't have to like do a massive loop of the dungen just to get to a high place in the same room.

Combat was pretty straight forward, though for some reason I found it super easy on the run that I actually finished the game. Prior to that I got wrecked pretty badly by some of the first enemies I came across, so I'm not sure if maybe there was a bug? There was also a minor bug where I couldn't walk forward after a fight, but that was easy to work around (I thought it might be like overlapping battle triggers or something?) In any case, I liked the tatical party based approach to the combat though it could use a bit of polish and juice if you make a post-jam version. 

The fact that you can create your own party and there is a bunch of lore was a really nice touch that is over and above what I would usually expect for a jam game! (Though I ended up winning using a premade party). 

Really well put together entry, nice work!