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You could try an oblique view frustrum (in professional photography also known as lens shift) instead of the default symmetrical. 

A manipulation of the vanishing point creates an non uniform frustum and lets you see more of the ground without tilting the camera. I think you can create something like this in Godot, otherwise you just need access to the 4x4 camera matrix and change 2 values in it and pass it back to the camera. 

Thanks for the advice. I'll try and find out about some of this stuff. Never heard of it before. I'm using Godot, so I'll see what I can do.