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(+2)

Interesting. Part puzzle, part dark souls, part metroidvania with a really solid progression that feels rewarding. 

Nice use of verticality, the world was more of a core part of the puzzle than a place to explore which I think fits this games mechanics well. The inclusion of traversal abilities is just a really interesting idea that I haven't really seen to much in this genre.

Enjoyed the combat, a little simple (Understanding given its a jam game) but I like that kind of positional combat and the ! made it easy to choreograph the attacks as opposed to having to read the animations or learn the specific timings which can be frustrating. 

Not sure if you pulled the background music loop from a CC0 source or its something you put together for the jam itself, but its nice. Really relaxing and chill vibe. At the beginning I thought it was maybe an odd choice for the game, but once I started to kind of click with the game as more of a cute tactical puzzle crawler, it resonated a bit more.