Went through this and it's a pretty good entry! Honestly my only hard complaint is the responsiveness of the movement; turning is very slow, and only moving forward when the forward key is released is a bit of an odd choice.
Other than that, I would suggest you turn the stamina red once it's below a certain value so it jumps in the eye easier, this one is more on me but I died once pretty far into the game because I just didn't notice how low it was haha.
One small nitpick is that the opening scroll goes away by itself before there is time to finish reading it. Maybe attach a button prompt to it?
Either way, this was fun! The resource management actually feels very competent and balanced, and in the future more ways to improve than load and stamina could be implemented, if you choose to continue working on it.