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(2 edits) (+1)

[spoiler warning]

Thank you so much for your time and considerable commentary.

I should acknowledge that my goal at the beginning of the jam was to explore adaptive music. Nothing more. The ideas within the story were not developed and the short timeframe resulted in a philosophical offering that, I admit, is rough. I also agree with your assessment of the relative strengths of the three paths.

I have already released a 2.0 which keeps the player in game where path completion here kicks them out. I wanted to deliver a 'win the mini-game, lose it all' gameplay abberation, but it turned out to be too meta.

If I were to develop it further I would probably eliminate the predetermined win state and allow for players to shape Norm as they would like, with a balanced result being just one of many possibilities. It could be modeled more like a personality quiz. As it is, having just one optimal state (balance) reflects a very personal belief system and is presumptuous on my part.

As for your critique of 2 and 3, you make excellent points. I'm not going to argue them. I'll only say that each path is derived from experiences very close to me.

Thank you again for your time. I sincerely appreciate the feedback.

Ciao!