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This was surprisingly fun! There's a nice variety to the enemies, it's short enough to be fun without being aggravating, and it has a solid atmosphere.

There's a couple of things I'd look at for QoL updates and general bugfixes.
- The player getting stuck on things while moving, or getting wedged into walls if you sprint so you have to jump to escape, is really frustrating in some sections.
- In the mining site with the blue enemy, I somehow broke the game and the escape door collapsed with me on the wrong side of the fence.
- If you hit "Continue Game", it clears your to-do checklist.


All of these are pretty minor issues (mostly), but overall this was a ton of fun. Great job, keep it up, and I can't wait to see what you make next!

Thank you very much for giving my game a try. I watch your video, which was very well edited by the way, and see exactly what it is you are talking about with getting soft-locked, the objectives, and the movement. Arguably, the movement will be the hardest for me to fine tune, but I will do my best to figure out a solution.  I appreciate the patience you took to point out the issues and errors as well as still making time for praise, as well.