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(+1)

The graphics for the dungeon looks great. Controls are snappy and instant. 

Having several keys needed to unlock one door I think is a bit strange design decision, better to just use one or have them picked up as shards etc.

Key bindings was a bit awkward to get used to. Had to read the page several times and still got it wrong somehow.

The keys do seem to cause trouble.  Originally they were meant to be "Key Coins", but I changed them to Yellow Keys when I wanted to add another colour.

I'm definitely gonna have some control options next year.  I've had a bit of trouble myself; it messes with me when some games have QE for turning and AD for strafing, but then some have it the other way round.