I like the skeleton enemy art style a lot. And I must say I loved the optional very quick ending in the beginning.
I have to admit though that I was struggling while playing the game. Which was a pity, it seems interesting and the level designs thought through.
The controls both that they didn’t have any WASD mappings as far as I could see and the hold shift to strafe. It made it very hard navigating and with a lot of holes… well awkward at times.
The attack/defense reaction bar also was superfast. I wish there had been a setting to make it easier and/or given the player something when selecting the fail option.
I was also really confused about the multiple keys for one lock. I think the idea is fine, or even good, but I think I would have liked as many locks on the door as keys needed and some feedback of how many I had opened thus far. I was about to give up on the first door even though it said I needed multiple keys. I expected it to react in some way and not refuse my first key all together because it was too few.
The spacing out of instructions was very nice, but also a bit problematic that you had one shot of reading them and then they were gone. Now I wouldn’t have to go through them each time I entered the tile, so it would require some smart system.
The save system was one of these where it was so odd that it said Load when opening it that on my first run I didn’t dare use it. So being able to re-read that instruction would have been critical. Or preferably one key for saves and one for loads.
My first attempt crashed. I were at the fire traps and I didn’t feel like I should have been caught by them, but the game indicated that I were and then there popped up an error window and I had to restart.
On the second try I managed to save but when I got about as far as I had previously gotten I ended up in a fight were I didn’t feel like I got to select attack/defense option but ended up inside who to apply the non-action to. And whichever I selected nothing happened. And the game seemed to have locked me there with no recourse to continue. Something had seemed a bit off with not being able to equip keys before in the inventory so I’m guessing whatever was corrupting the game-state was sort of spreading.
Playthrough (as far as I got): https://youtu.be/rwrahdtRASY
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