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(+1)

this is so cursed and I love it. image.png

what a brilliant idea for a game. it’s really well implemented, and the randomization gives it a lot of replayability. I’ll definitely play this more if the crashing is fixed in a post-jam update. I wish I could see which pixel I’m drawing/erasing on each of the affected letters, as it’s sometimes hard to tell at a glance, and I don’t want to count pixels.

also, I wanted to comment on the empty row of pixels at the bottom of every letter, only used by Q’s tail… it’s rather awkward. I’m not sure how it can be remedied, but it enabled this mindless strategy: image.png

(+1)

I'm really glad you liked it, and that you found it cursed. I'm planning on releasing another version once the voting period ends adding suggestions and fixing the crash. I will definitely add the preview, great idea! 

The bottom row thing I didn't find a good solution at the time, maybe just removing the possibility to draw it, and that the last pixel from Q can't be removed

(+1)

I uploaded a web version with the crash fixed and other updates if you are interested 

nice update, great work! the added pixel preview is wonderful, and your solution to the Q-problem is very elegant — it even made vertical flips more predictable, which was nice to see.

if you’re still working on the game, I have two suggestions for the “game over” score screen:

  • a max score next to the achieved score would make the score more understandable, e.g. “letter readability: 17.55/26.00” or something like that.
  • it would be nice to see the resulting alphabet and individual letter scores (basically the same alphabet-view that is using during gameplay).

by the way, how is the poem score calculated? it says “accuracy”, but I assume it’s also based on how many letters/words/poems I write in time.