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It was a great game with an appeal that made me want to play it over and over again.

It was important to know when to open chests so as not to waste potions, and I felt it was very much a matter of luck as to how many upgrades I could get. On the third try, with the help of the RNG, we were able to complete the game successfully. I liked the variety of creature designs. Good work!

woo, glad you made it to the end! btw the "not opening chests to not waste potions" thing is something I noticed myself doing, and why I changed how potions work in the post-jam update. I noticed myself avoiding chests until I got hurt and I didn't like that behavior (I wanted players to always go straight for chests) so now potions are collectibles that you choose when to use.

Oh, That's a good update. I'm looking forward to it.

in other comments I posted the restricted URL for the post-jam update (obviously your rating should still be the jam version)