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(+1)

Hey,

thanks for playing!

Yes the movement is quite slow compared to many other entries. To me it feels or felt normal / fitting during development. But I should had opted for continious movement while pressing down, instead of the queue.

The speed of the mining challenge actually increases with each update. The needed presses go down and the speed goes up. originally I had the idea to speed the game up with each success, but it felt to pressury and against the design. But just stopping it after a fail, is a good idea. But I probably will opt for letting the player do all tries and give extra ore for every success and less stamina consumption on a perfect game - or something like that.

In general everything is a bit slower per design. But I understand, it is not everyones cup of tea.

I will add movement speed increases with upgrades and something like a rail system for easier backtracking after the jam. Also it is true that the UI is lacking feedback on low stamina and high load. I am actually not quite sure how I missed that. 😂