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Really cool art style and interesting game mechanics. Great entry!

I got quite far I think, based on the number of characters left in my party before I was killed.

I opted to keep the mapping the longest because the instant movement with the effects and the grid cells being so identical it was hard to even see that you were moving when walking in corridors and such. If that had been a bit easier I would probably let that one go before some of the others.

It took me a little while to realize I could swap weapons. I kind of expected I needed to get them first, that might have helped me survive longer since I did have quite a few bullets left when I died.

I very much liked loosing party members, well no, it was a horrible choice each time. But great mechanic. A natural way of making the game harder and harder. And I love giving awkward choices to the player. (Unfortunately I didn’t have the time to implement the “best” idea in my game)

I didn’t dare step into any traps as it felt health was my major challenge so I’m not sure how they worked but the level design was great in allowing me different ways to progress depending on the skills left to the player.

The final level that I got to felt a bit bugged. There were several prompts for going up a level where it seemed to be just a hallway and there was one invisible wall too. I also wasn’t sure what killed me in the end. I’m guessing some enemy I hadn’t noticed. Which is a bit of a pity. Both that it was so abrupt and that I didn’t notice what it was. Felt a bit unfair.

Speaking of stairs. They really need to be visible or if there was some indication, they need to be much clearer. I got lost on one level backtracking and wandering about because the stairs were invisible.

The battle mechanics was nice. But since it took a while to discover weapon changes (perhaps they should start with a variation of weapons equipped) I mainly opted for attack first enemy until it died. It would have been neat if there was a bit more info on them (similar to on the attacks) so I could be a bit more strategic about it all. When I discovered guns, I went for spray when multiple and one of the two single target attacks otherwise.

I really enjoyed the game. Very good and interesting!

Playthrough: https://youtu.be/qOCqDuZSZj4

Thanks a lot for the detailed feedback, I'm glad you enjoyed the game overall.

Except for SMGs which are unlimited just like knifes you actually get weapons along the way but the only way to notice you did find a weapon is a very light sound which could mean anything and the text saying you got one under the 'change weapon' command until you press this button.

The 4th level contains tons of (intentional) invisible walls, I don't think it's actually bugged but lack of feedback explaining what's going on might basically feel the same in practice. 

There's one more level after this one.

I'm going to watch your playthrough for sure.