Oh man, that is so cool, you actually found a way to make verticality work together with the gameplay. Some kind of puzzle platformer like Prince of Persia or Flashback, this is such a good idea for a crawler, this fits the step by step movement well. You just need to iterate a bit more on the systems and add some context sensitive feedback, where what things are possible and make all actions be able to use either by mouse or keyboard as I did not care for some things onle to be done by a mix of both. The graphics are migthy fine as is the sound. Movement is spot on and generelly it is impressive, that such a Gamemaker games gives most bigger engine games a run for their money.
Viewing post in Gizmo's Quest jam comments
Hey thank you for the review and we're glad you had a good time with our game! Verticality was something important for us to include from the start, so we are happy to hear it works so well!
I am not sure what you mean by having certain things possible or not on mouse versus mouse/keyboard, as all the controls should be available for all control schemes. Though I will admit that they're not the most intuitive so maybe that is at fault here.
Thanks again for playing!