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This is a genuinely unique game among the one's I've played! The sort of minesweeper/battleships way of dealing with the combat is pretty inspired, though it took me up until close to the end to figure out how it related to the trigger levels and the room clearing.

The only thing I can really complain about is that the game's objective is really not that clear until you completely clear a trauma for the first time. I was wandering around for a while looking for an exit, not realizing I had to make one in a way, haha.

A minor bug I think is that combat encounters get triggered when exiting the B-menu or when walking into a wall without a doorway. 

I also have yet to figure out what mindfulness does.

Either way it's simple and to the point, a good length, and a well executed idea!

There are a few minor bug/glitches/accidental features in how the combat gets triggered.

But that's the thing about recovery... yer never sure when yer gonna get triggered.

So, we'll call it... thematic?

Thanks for giving it a go.