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I like this chill take on minesweeper, though it felt a bit too lenient to me. also, the map is way too big to be finished in a reasonable session, so there’s effectively has no winning or losing. it’s essentially a pseudo-endless playground.

that said, it’s a nice change of pace from being bombarded with goals, restrictions, restarts, and all that junk. it’s definitely a great way to learn and enjoy minesweeping without any extrinsic motivators or arbitrary progress resets. I guess this is what you were going for, in which case you nailed it! really solid entry for only 3 days of work.

(+1)

Thanks a lot for your feedback! You're right, it's exactly what I was going for, but some additional goals would've been nice either way. I had something in mind for this already (a second gameplay layer in which you can build stuff on revealed tiles), but there was way too little time to implement anything meaningful in that regard. So yeah, playground it is :)