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Greensweepes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #516 | 2.534 | 3.400 |
Presentation | #591 | 2.683 | 3.600 |
Overall | #657 | 2.385 | 3.200 |
Originality | #780 | 1.938 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
The chill vibes :)
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Comments
I like this chill take on minesweeper, though it felt a bit too lenient to me. also, the map is way too big to be finished in a reasonable session, so there’s effectively has no winning or losing. it’s essentially a pseudo-endless playground.
that said, it’s a nice change of pace from being bombarded with goals, restrictions, restarts, and all that junk. it’s definitely a great way to learn and enjoy minesweeping without any extrinsic motivators or arbitrary progress resets. I guess this is what you were going for, in which case you nailed it! really solid entry for only 3 days of work.
Thanks a lot for your feedback! You're right, it's exactly what I was going for, but some additional goals would've been nice either way. I had something in mind for this already (a second gameplay layer in which you can build stuff on revealed tiles), but there was way too little time to implement anything meaningful in that regard. So yeah, playground it is :)
Real satisfying to play. I like minesweeper on itself, but this one real fun to play :D
Good job!
Thanks, great to hear you enjoyed it!
Chill game but gets a bit tedious. I cleared the whole map and it took me over an hour cause I had to leave it in the background to charge.
Performance got quite bad towards the end, too many trees maybe...
Really cool changing minesweeper, a game that's normally tense, into a relaxed version where you can take your time and there's no lose condition, it's a very different vibe. It was cool learning new patterns I'd never considered in minesweeper because you lose instantly on hitting a mine in the original game.
Thanks a lot for your feedback!
Great to hear that you enjoyed the game, making a Minesweeper with the edge taken off and encouraging unpunishing play was exactly my goal with this one.
As a jam game, naturally there's little in terms of performance optimization :) I actually didn't expect people to play all the way until the full map is cleared (didn't even get there myself during the jam because it takes so long), but super happy to hear that it was engaging enough for you to do so. I had actually planned to add some more "late game" mechanics to make the gameplay more diverse, like growing specials plants on cleared cells and attracting animals, to double down on the chill vibes. But y'know, time and such :)