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Thank you for giving it a try and your feedback. Very much appreciated!

So the running to the guns part was introduced to divide the exploration and combat part into two completely different game parts. As I wanted to explore DC mechanics with the combination of free-movement combat :) - But I understand why you suggest to be able to fire also while moving. It wouldn’t interrupt the gameplay that much as it does right now. I’ve to think about how to integrate it as to how one is able to shoot the guns while standing in the helm of the ship.. mayme some kind of remote control with a virtual camera combine with the already placed monitors on the ships bridge.. hmm

Well the movement was tuned down on purpose to simulate the slow movement of a ship and give you the feeling you’re moving in water. I think it all comes down how much it should feel like Dungeon Crawler or a more action based game..