Good submission!
My primary critique is the sanity system, which, like many others have said, is too fast and a bit annoying. Furthermore, as I have said with other similar systems, I really don't like the fact that the result of this hitting 0 is just a game over. I would rather see it impact gameplay in some way instead of being just another route to a dead end, I think it detracts from the experience the way it is.
You had lot more things here that were great though, good job!
Viewing post in At Lands End jam comments
Having the 0 sanity do something other than loosing is an interesting idea. Maybe I can rework the Cthulhu sanity battle to be something fun that occurs as a last chance when you hit 0.
As for the rest of the feedback, appreciated as always, I think there’s a few points that have come up enough to be obvious areas of improvement that I’ll look to address for post-jam updates(s).
Thanks for playing and providing feedback.