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(+1)

Good submission!

My primary critique is the sanity system, which, like many others have said, is too fast and a bit annoying. Furthermore, as I have said with other similar systems, I really don't like the fact that the result of this hitting 0 is just a game over. I would rather see it impact gameplay in some way instead of being just another route to a dead end, I think it detracts from the experience the way it is.

You had  lot more things here that were great though, good job!

(+1)

Having the 0 sanity do something other than loosing is an interesting idea. Maybe I can rework the Cthulhu sanity battle to be something fun that occurs as a last chance when you hit 0.

As for the rest of the feedback, appreciated as always, I think there’s a few points that have come up enough to be obvious areas of improvement that I’ll look to address for post-jam updates(s).

Thanks for playing and providing feedback.