Having the 0 sanity do something other than loosing is an interesting idea. Maybe I can rework the Cthulhu sanity battle to be something fun that occurs as a last chance when you hit 0.
As for the rest of the feedback, appreciated as always, I think there’s a few points that have come up enough to be obvious areas of improvement that I’ll look to address for post-jam updates(s).
Thanks for playing and providing feedback.