"It's time to get out."
In the beginning I died to skeletons a few times and restarted each time, I would have liked to win without dying but the first time a bomb exploded at my face I actually clicked on Revive and eventually clicked on Revive thrice during this last, successful run because the game is so big. That would be my only minor grip, the level could have been smaller. The difficulty is overall well balanced I think, you'll find enough heart, the enemies are just enough of a threat and it's perfectly fine that bombs kill you in one hit, but I could not see myself restarting when dying anymore when I realised how big the dungeon was while reviving feels a bit unsatisfying.
They're a lot of things to like in the game. Any game with interactive environments is laudable, and breaking walls is a specially satisfying kind of interaction. The game controls pretty well, movement feels good and the mining gameplay is pretty cool as you get to free plenty of enemies and are looking for actual goals. It's just easy enough not to get hit by a skeleton that you get hit once in a while, the bomb gameplay is fun and the bomb enemy particularly cool, bomb enemies killing the other enemies is fun and I really like the chain reactions, sometimes I wished the radius of explosion was one tile bigger so there are more chances of chain reactions. With plenty of enemies you always feel like something's happening, the dungeon never really feels empty. The ending sequence concludes the game well enough.
This is a pretty cool and original entry, thanks for sharing.