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(+1)

this is the only true 6DoF game I’ve seen in this jam so far, really neat! it’s a shame that you didn’t have time for interface elements, customizable controls, etc… but you know all that already.

the physics are cool, but the acceleration feels very low. it’s really hard to get close to enemies without overshooting. maybe it’d be more manageable with some more HUD elements, or maybe it’s just a skill issue.

the dynamic camera helps give a feeling of movement, but I think it could be a bit “looser” — I mean it could be more pronounced, lag more behind movements, and stray further from the center of the screen.

I love the player ship model, it’s perfect. reminds me of my own player model for this jam lol.

and I gotta say, that piano improv is truly mesmerizing.

(+1)

Thank you so much! Yeah I totally agree about the acceleration feeling too low. I was playing with it at different values, but I think it needs something more complicated, like extra UI or engine effects or something. Or I was thinking I could make it less realistic by varying the force based on your current velocity and which way you're trying to accelerate. Definitely an interesting problem! Glad you enjoyed!