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(+1)

Movement is nice and fast, I like that. A lot of content in this game and it certainly looks like full commercial game sort of content, which is great! Reminded me of TES series a bit with all those dungeons.

I found it strangely restricting that you cannot walk on grass in the village, and you cannot really interact with characters in the village, they just deliver their lines while you can actually just walk away from them.

Really nice illusionary wall, good balance of easy to spot and hidden for a jam game.

RPG system definitely works, but as game is so short (due to a bug) it’s hard to tell if it’ll really make a difference in the end. Interesting approach of awarding XP for exploration, make you actually walk strangely and step on each tile, which can be an interesting way to make player careless and step on some traps in the future I guess? :)

Overall would like to play a version without a game breaking bug to explore more of the content, it seems really promising!

Thanks for playing and the kind comment.

Yes, the village and the non walk able tiles. You are not the first to comment on that. At first I had some fences around the path but they looked very artificial and out of place and I did not want players to get lost in the village. I'll think about that. One of the NPCs should  have been an vendor but I could not implement him in time, sorry (pressing V brings up the non functional vendor interface) it should have openend when you are standing next to him.

About the illusion walls and switches. I wanted the first ones you encounter extra obvious so there is a awareness that something like this exists in the game, further occurrences are less obvious. Kind of a "Look there are illusion walls, you may want to look out for them."

You may be right about some not so obvious traps ;)

I'll will upload a fixed post jam version when the upload block is lifted (may be not on the same day tho).

Thanks for the feedback.