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Great little game. Like the comment below, I was thinking it was a piece of cake, but the way the speed of the game ramped up alongside my improved understanding of when to salvage buildings and build new ones felt good. 

I wonder if color coordination between all three buildings and the materials they gather would improve the game, or if rather that discrepancy (particularly the logging camp and farms are differently colored) adds to the game. A few times I was looking at a building and needed to look at the build menu to figure out if the materials nearby were being gathered by that building, or if they were being gathered by a building on the other side of the materials and that first building was ready to be salvaged.

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Great little game. Like the comment below, I was thinking it was a piece of cake, but the way the speed of the game ramped up alongside my improved understanding of when to salvage buildings and build new ones felt good.

I’m glad to read that! 🙏

I wonder if color coordination between all three buildings and the materials they gather would improve the game, or if rather that discrepancy (particularly the logging camp and farms are differently colored) adds to the game. A few times I was looking at a building and needed to look at the build menu to figure out if the materials nearby were being gathered by that building, or if they were being gathered by a building on the other side of the materials and that first building was ready to be salvaged.

That’s a good point! There is currently no good way to know what building is gathering which resource unless you memorize each building sprite/color. I will play around with some alternatives and try to improve that. Thank you!

EDIT: I wasn’t able to find a good way to change the building colors without making the buildings look weird. Instead, I tried animating the resources being gathered. Details in this post. I hope this will make it easier to identify which building is ready to be salvaged.