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(1 edit)

Yes, exactly

(edit: I realized I may have missed the point of your comment. The reason I suggested having an object to interact with to skip the shift is so that players could do any conversations/actions they need to do before skipping the shift.)


Although, actually, now that I think about it, this is an RPGMaker game where having a Skip function is not standard, unlike VNs.

I WISH, though, that it was normal for RPGMaker games to have a Skip function or at least a "Hold this button to Skip Text" function.

It seems to be the accepted standard for RPGMaker games that you can make the player go through a game multiple times doing different actions to get multiple endings, regardless of how long the game is. I only find it really bad when:

a. it would take more than 1 hour or so to replay for the other endings

and b. the different endings are normal end that resolves nothing vs true ending that gives you the conclusion, so they're not just "optional" to get

I feel like if a game developer expects you to replay a game multiple times, then they should make it easier. Cause players definitely WANT to experience a game themselves but if replaying a game for the true ending would take like over an hour of pointless repeating, then it becomes more and more "attractive" of an option to just watch someone else get it on YouTube. Which I think is bad for all parties (players don't get the personalized experience of playing the game themselves, developers' game is enjoyed less) except for the YouTubers.

(I mean ok, in most games it isn't that bad, but in some games I feel like developers never thought about the player experience in terms of this aspect.)

To get back on the topic of Dead Plate, it technically shouldn't take that long to go through this game a 2nd time, and technically a skip function would not be that necessary for an average player. I think I just think for ME it would have made a huge difference to be able to skip the shift, because I needed to take at least 3 hours to get the other endings due to bugs in the shift and technical issues.