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it343434

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A member registered Jan 03, 2021

Recent community posts

I didn't know there was anyone on here that made PowerPoint-based games other than Stan_DubuAndTwice

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Anything left to do after you get all 3 keys, pass the gate, and enter the portal/E the last person?

Oh hey, I didn't mean my post as a criticism exactly, but I just meant that I felt like you only told the beginning of the story, and with my post I was just trying to inspire you to extend the idea, if you wanted to, or if you had more details in mind that you didn't say in the OP.

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I thought about the same question before. The answer is yes, I would be more likely to play a game just because it has a browser version. HOWEVER, very few games are small enough to have a browser version run on itch (500mb size limit). So I could also be playing the game because I am specifically looking for a small and casual type of game, not JUST because I've been swindled by "play in browsr".


edit: Ok, maybe not "very few games" but "not every game".

Interesting, why to change, just to make the 2 main characters more differentiated?

Yep, this type of game was exactly was what I was looking for when I combined the "Anime" and "Point-and-Click" tags

All the games I can think of only have scenes of comfort after tragedy or due to some sad moment that happened before, or they're sunshine-and-rainbows the whole time with no one "happy moment".

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I guess you could put it in the "Asset Creation: Writing" forum of LemmaSoft (visual novel forum), if it's ok with the rules.

Edit: I took a quick glance at the forum rules and didn't see anything explicitly not allowing this.

So wait, is the point of the game that the character IS your dead friend (or the ghost of them)? And if not, then who/what is that character? Then is the game about figuring out the mystery of what it REALLY is?

 And if they are just, boringly, the ghost of your dead friend, do they remember how they died? Is the game about them figuring that out? And what happens after they remember? Does the protagonist just stop playing the game, or do they continue playing the game and then the PROTAGONIST dies and becomes a game character too?

Does the best friend try to keep the protagonist in the game world with them forever like some kind of evil spirit? Or does the protagonist try to revive their best friend.

I am getting all kinds of ideas of what the plot COULD be from this prompt, but I wish you would give more of an idea of the plot yourself, be more specific, if that makes sense. Cause otherwise this is just a prompt that could go anywhere. What do you think the point of this story would be, is it supposed to be scary, or sad, or happy? Maybe even a comedy or romantic? I guess that's why you said you "don't know how to write it out".


"It's said that the game would replace a video game character that had died with a person who played the game." So when you first booted up the game, your friend replaced the "video game character that had died"? But if it's a VR game, then the players are not characters, they're themselves.

Then "But what happens when you meet a video game character that looks, talks and ACTS LIKE YOUR DEAD FRIEND?" But when your friend died,  they were playing a game as a "player". If they're a "character", then does that mean the game now has a new character that wasn't there before? Or did they replace some other NPC? Kind of confusing.

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Thank f this game was in NanoReno otherwise I never would have found it again because I never remembered the title. I NEVER figured out how to get a decent ending. At least with Valentine, I definitely tried everything and I don't think I ever got a ending that was happy or explained anything. I think after a while I assumed there wasn't a way.

I feel like I remember there's a point where the game sends you to a YouTube video and maybe there's something you were supposed to do with that which I missed.

Oh and Aurora's whole chase was scary to me. Kind of like the "Something is coming" in Pokemon mystery dungeon. Less scary after you figure out nothing scary ever pops up no matter what you do.


(Actually, I'm pretty sure I found this game initially from NanoReno's page too)

Hey, I remember reading this game page before while scrolling. (it was a long time ago and it's vague, but I remember)

I don't really have any objective advice. But just subjectively, I feel like what you put here in your 2nd reply to "The Coding Ninja" was more interesting to me than the game page summary. I feel like the game page's summary is too vague and you could convey more about the plot of the game in the summary.

Keep in mind this is just my personal thought though. I feel like a LOT of media summaries are too short for me. (e.g. games, books)

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Yes, exactly

(edit: I realized I may have missed the point of your comment. The reason I suggested having an object to interact with to skip the shift is so that players could do any conversations/actions they need to do before skipping the shift.)


Although, actually, now that I think about it, this is an RPGMaker game where having a Skip function is not standard, unlike VNs.

I WISH, though, that it was normal for RPGMaker games to have a Skip function or at least a "Hold this button to Skip Text" function.

It seems to be the accepted standard for RPGMaker games that you can make the player go through a game multiple times doing different actions to get multiple endings, regardless of how long the game is. I only find it really bad when:

a. it would take more than 1 hour or so to replay for the other endings

and b. the different endings are normal end that resolves nothing vs true ending that gives you the conclusion, so they're not just "optional" to get

I feel like if a game developer expects you to replay a game multiple times, then they should make it easier. Cause players definitely WANT to experience a game themselves but if replaying a game for the true ending would take like over an hour of pointless repeating, then it becomes more and more "attractive" of an option to just watch someone else get it on YouTube. Which I think is bad for all parties (players don't get the personalized experience of playing the game themselves, developers' game is enjoyed less) except for the YouTubers.

(I mean ok, in most games it isn't that bad, but in some games I feel like developers never thought about the player experience in terms of this aspect.)

To get back on the topic of Dead Plate, it technically shouldn't take that long to go through this game a 2nd time, and technically a skip function would not be that necessary for an average player. I think I just think for ME it would have made a huge difference to be able to skip the shift, because I needed to take at least 3 hours to get the other endings due to bugs in the shift and technical issues.

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I had the same thought. Maybe the developers could add an interactable object available during repeat playthroughs that lets you skip the workshift "scene", or that sets money to quota and customers' patience to 0.

Cause the shifts can get quite lengthy after Day 4.

I have no idea how hard that might be to program though.

I probably played and replayed this game for at least 2 hours trying to see how to get a better ending. The way the game ends and how it changes seemed like such an obvious cue for the player to try to find a better ending. Eventually I couldn't find any way to change the game, though, and I decided there was probably nothing left to find. 

I think it's unlikely since this is a jam game but I just want to make sure: Is there a way to get a different ending? It's been a while since I played this game, but I just randomly remembered it today while thinking of the concept of hidden secrets and endings in video games, and I never really knew if there was something hidden in this game or not.

This is a very quick (15 minutes to complete) game.

I appreciated how relatable the start was (I want to skip out on job interviews too) and I admit part of the reason I was interested is because the protagonist is a NEET. The game was more realistic-to-life and less "anime-madness", and the characters were like realistic people. The plot was basically a guy's typical everyday life getting mixed up after some supernatural wish-making.

I will say I find it kinda confusing stylistically how in the title screen, Britney (i think) is in anime style. But in the game itself the tone and characters are realistic, save for their lightless eyes. The in-game style fits the game a lot more, so I kind of don't get the point of the game's cover being like a super-upgraded version. I think it's done with other games too, but I just find it an interesting choice, I guess, since- are we supposed to think of the characters as anime-people or their more normal realistic in-game selves.

Nitpick: I found it weird how sometimes the game would pause for a long time when you use the phone in your room (making me think the game froze before the dialogue box popped up).

It only took me 40 minutes to finish

The story is brief which is GOOD because it doesn't have a lot of pointless details (i.e. lots of gameplay you have to repeat in order to get different endings, scenes solely included to show character traits that are repetitive or disrupt the flow). However, the briefness is also bad because aspects of the plot and the characters aren't explained--they just are.

For example, the characters' motivations are just briefly stated and not totally explained. Arguably this is: 1. more realistic (IRL people don't explain the deep inner reasons for their actions), 2. again, a way to avoid pointless detail (yeah, there could be a more detailed backstory behind what happened, but there doesn't have to be one just for the sake of it. If it can be summed up faster without losing much effect, then that's arguably more efficient.) 3. what happens in stories with much explanation anyways (even if you dedicate a long section for backstory for a character, it often is just a series of facts or a summary of the relevant parts anyway. So arguably, that long explanation is not actually too different from a briefer summary).

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For the web version you can't "attack" in the battle or it gets stuck saying "Failed to load hit1 animation".  So after a while you can't do anything but it's okay I'll try to download it later.

The same thing happened to me, and here I thought would be the first RPGmaker game Mac download I have ever found that successfully runs for the first 5 minutes. 

OH, ok, I didn't know you can't do that in google slides, I already did a self simulation when I was on that part 🤗 Good for me

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It would be awesome if you can actually pass the wait parts by waiting a certain amount of time 

And it would be even more awesome if there was a story in this game like a murder mystery or people you can date (that's just cause I played the "VIXXIM 2.0" in which there is a murder mystery with the members of vixx)

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It doesn't make sense after you hit the gas and leave, -> get a new identity it says "the lady" but there is no lady at that point


There are actually 18 endings not 16.

Also you have a typo limo as lima and "i couldn't go bakc there" 

"tokk" tiny sips


If this game had anime graphics added (and was fully yaoi/yuri) it would be trendy and amazingly popular

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Wait, I got it in Reginald's route with these choices: 

I want to

Are you trapped

I'm scared I'll never hear about my parents again

I will

(I forgot which for this) They're still okay right or Are you still coming for me

You weren't doing anything weird were you

Why do bad things always happen to me

I want things to go back to normal

Watched horror movie

I missed the "Duck"


So everything opposite from the guide except for "Are you trapped" and "I will"

Does the game do something different if you played Missing before?

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Are there a lot of jumpscares? I am exactly that kind of player who is afraid of playing real horror games XD

edit: Yeah, never mind, I will not play, I have just read The Girl On The Screen and the scary faces are too scary.  Although I can watch a Let's Play while peeking through my hands. I just found out RiskRim played this game, it has been a long time since i have watched his playthrough channel.

I mean in the full game, according to Kickstarter.

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There are still a high amount of romantic parts and some anime-like moments in the story, but the part that I didn't expect is that for the most part the characters' behavior reminds me of my HS classmates everyday behavior, rather than characters that are there for the player to date. Edit: or literary characters in a book

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I didn't play yet but I suggest for the spoiler part in the description to be harder to see (crossed out, smaller, or the same color as the page)

edit: I can see why you put it that big now because you are expected to find it, and the game outright tells you to check the files.

First

LOL

There is a bug, if you ever select "None of them" (movies) then even when you click play again and click a movie, Issac will still ask why didn't you respond to my text. (on both genders)

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Not sure why but on my Windows, some of the feathers you can't save at, (most notably the first one and one right at the start of chapter 4) and sometimes you have to confirm multiple times on the save button before it will save. So far it hasn't been much of an issue but I just died at the start of chapter 4 and will have to go through everything between my last save and the non-working save again.


Edit: what I mean by you can't save is that I just keep pressing save but it keeps making a click/no effect sound no matter how many times I press.

Oh... OH... I thought this was the full game and it was called "Otome Legends (TRAIL VER)". And the whole description saying this isn't the full game was part of the game world. Just like the game "MetaWare High School (Demo)" by Not Fun Games. ...Especially cause you spelled Trial as Trail, I thought it was just a meta title and the description was in on it too.

I didn't realize there is actually a real full version that has been recently released for $15, which is 10 hours long. May I suggest putting "END OF THE TRIAL VERSION" at the end of what you can access in this game? Or if not, no biggie.  It's just when it ended, it was not clear. I thought I was supposed to figure out how to unlock the rest. I didn't realize I already reached the end of what is available. Mostly cause I thought this was actually the entire game and the title was meta.

LOL Pot Watcher The Game by JohnSu

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Oh cool. I didn't know you could get Rosalyn to join the club. I recruited Natalie Natasha lol my first playthrough. Then I thought that picking Ros simply results in a failure/Alice becoming president no matter what. I guess I kind of spoilered myself on what the possibilities are, but oh well, I'm glad I can try that out now.

When I downloaded the Mac version, the folder that was downloaded onto my computer is called LastOneStanding-7.2-pc. I suspect this might be the Windows version accidentally marked as the Mac download. I just downloaded the Windows version to check, and the Windows version has identical folder contents: game folder, LastOneStanding-32.exe, LastOneStanding.exe, LastOneStanding.py, LastOneStanding.sh, lib folder, renpy folder.

If it was the Mac version I think there should be a file with an icon called LastOneStanding.app.

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I've seen this game around since like a year ago. And I'm kind of surprised that H-scenes were not planned for the game initially and were only a Kickstarter stretch goal. Cause the character designs and the previews scream "eroge" to me. I thought this must be a VN for dudes who like anime waifus. (I'm a girl) I wasn't gonna download the game until I saw the blood in the trailer. I would say you shouldn't think of this as an H-game cause it isn't intended as one. Even though it kind of looks like it.


Edit: I know I know the description says there is a sinister mystery but it's like a sinister mystery with a harem. It doesn't help that the poor vice principal is cropped out of the main picture (but if they didn't do that it would imply you can date him so I get why they did)

I don't think the Mac version works, there is no file to execute to start the game.

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To people who didn't play this game yet, I would say: First, this game was made for NaNoReNo game jam in a month. I didn't realize that when I played it, so I thought it would be longer and more polished. The story summary on this page sounds like the initial vision or pitch and is much more dramatic than the actual VN, it could span the plot of multiple novels or games. The actual VN is maybe briefer than what you expect from reading the epic-length summary, but definitely longer than a "short game". Basically like a 9 episode anime instead of a 6 episode one.

Second, I personally feel the general marketing of this game is kind of inaccurate, like the title picture, summary, and the newer trailer. Because they imply the game focuses more on psychological horror than it actually does. I just kind of equate black and white with psychological and horror, maybe that style was not supposed to imply anything that specific. I feel like either 1. that the game is supposed to be more psychological, the advertising is accurate, but the final story isn't fleshed out enough to get that across. Or 2. the story doesn't conform to every specific genre expectations of horror, mystery, horror-mystery, but it is still in those categories. So the game page, trailer, etc. reflects the genres. But then I still feel like it kind of shows interesting aspects of the game but these aspects are not that relevant in the fina lgame.


Technical stuff: First, there is a minor bug, after choosing the wrong direction to run, you die but you never go back to the title. And the game jumps to if you chose the other direction to run. The voice audio keeps playing. It can be easily resolved by going to the main menu and back.

Second, the voice lines are sometimes too quiet, so I ended up going through the game with occasional too quiet or inaudible voice lines. (I tried turning the music down at first, but then I thought that made the music too quiet.)

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Does anyone know what's the name of another similar yandere VN on this site that can run on MacOS. Female yandere, short game, 6 or 7 endings, simple anime graphics that resembles the game Devil's Gakuran. I've been trying to find it in the Visual Novels category but I couldn't find it yet. About the only clue I have is that it runs on Mac.

Edit: Never mind I found it. It was Locker by sharin9an.