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Thanks for giving it a go.

The old school aesthetic isn't for everyone, and dealing with menu-hell is a common bit of feedback.

I also do next to zero tutorializing on how to play the game, other than the combat, which was weird enough to need a video.

But that, too, is old school, I reckon.

The win state is by dealing with all of the traumas.

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Thanks for reply. Yeah I can generally go for old-school, but the statement itself can refer to a broad range of games lol. Either way, there's been a few entries on here where the wireframe graphics have worked and were fun enough to keep playing and yours was one of them. Thanks for the entry, I did enjoy it once I figured it all out!