I really enjoyed the combat once I got the hang of it. I only a few nit-picks.
-The direction to 'go down the hall' felt a bit misleading. I thought something had gone wrong or I was doing something wrong because I couldn't find the Wizard's items in the same building.
-For some reason, when my inventory was full, I couldn't pick up and stack certain items until I had dropped an item first.
-It was a little hard to tell when enemies would and wouldn't follow you.
-The movement and general field of view is good, but the doors were so narrow, there was no way to tell if one was to your left/right.
-The interface was mostly intuitive, except for dropping items from your inventory, which I had to look up.
-The last Boss and enemy waves was cool, but it would have been cooler if there was some indication I was doing something. Because there was no indication I was progressing, I started to wonder if the waves were unending, and there was something else I was supposed to be doing, like sealing the portals. So when I did finally win, it was a surprise, and a little anti-climactic.
Other than that, solid entry.
Playthrough: Those Without Names Pt1 by Rubikow