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(+1)

You got some good intentions here.

The game is interesting and could definitely become something great. But as you stated you are missing a lot of features. You still managed to get the eerie feeling and setting of the game. You just need the rest now. 

I would suggest that the movement on the boat also were made gridbased walking. Or if you make this into a nother game drop the grid entirely.

There is a bit annoying moving so slow with the boat and suddenly souls pop up which you have to go fight off with the machinegun. If this process was a bit faster it might work, but now it takes so much time just moving in between.

The interact colliders are very small and hard to aim at so you want to interact but misses the target which makes changing what you interact with a mess.

Keep at it and you will have something great!

Thank you so much giving it a try and some valuable feedback. Much appreciated!

Funny that you mentioned to skip the grid-movement completely. I was think the same the other day as CryptRat mentioned that the guns could / should be used while moving. I think that could bring more action / flow to the game. The grid based movement was primarily introduced for this Jam as I wanted to explore gird movement in combination with free movement. I think it can work but needs tweaking or the complete removal of the grid movement. I have to think about it, better just try it out and see how it feels.

And you’re right, the chain colliders are way to small and hard to hit, so yeah they have to get bigger. Also I agree that the spawning of the Lost Souls should be somehow different or maybe you could just ram them with your Boat so you not always have to stop and free them if you actually wanted just to drive a nice round through the eerie Ocean and explore it. I think I have to refine my design so it has more flow to it and promotes more exploration with the occasional fight in between.

What you think?

(+1)

You miss interpreted me with the colliders. Its not them that is to small its the steering wheel and the cannons. You should make them easier to interact with. Now a small adjustment of view will de-select them. That said, the chains could also have a bit larger colliders, or just have it on the projectiles.

Ahh okay I understand, that could be fixed easily with increasing the bounding boxes. Thank you for clearing it up!