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wow, both a great game and a great callout post xd! this really reminded me of Yume Nikki in the best way possible! you're kind of just thrown into the game and are left to your own devices to explore this abstract (at least on the surface) world that you've built. allows players to kind of just vibe and wonder the meaning of it all, with each room contributing to the overall message of the story and the "hallways" acting as a nice transition to slow down the pace and allow players to think about what they experienced in one room before reaching the other, great stuff! a lot of the dialogue and narrative bits felt pretty relatable for me personally, and this grapple between the main character's experience between the real and virtual world matches up with the aesthetics of the game really well, with the real world being visualized as slightly broken and uncannily off-putting!

i agree with most of the comment's feedback about how the game would be elevated with audio and how some parts could have been better communicated more, but i think despite that this was a really nice experience to go through, especially for a first completed game! great work!

Thanks for playing! I Appreciate the compliment on pacing, definitely something that was deliberate to break up the story. I'm glad you related to it as well.

Great feedback, I've gotta put a volume control in all future games to avoid this trauma of making sounds but then mixing them as quiet as humanly possible lmao.