i played through the first level but on the second the inconsistency of the way the ball bounces made me quit. it seems the game wasn’t play tested much because even hitting the side of the game make the fish fall which make every shot even harder. perhaps i quit too soon and the best was left to come but it just didn’t keep me invested. also it didn’t seem to have ANY speed cap on the ball which meant it the game didn’t work right then it would shoot off at mach 10 and you don’t have a chance to save it
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oh for your first try this is amazing! I would always recommend doing playtests outside of just yourself playing it as well! when I create Shotgun Goldfish for this jam I also struggled with difficulty and I've been messing with unity for years lol. my method for that which I only started doing by the end was that if I ever died on a level it was probably too difficult since i should know how to do it perfectly as a designer (this may not apply to all games/genres though)