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(+1)

Oh I had I lot of fun even with combat that I didn't personally understood. Would be awesome to trigger different kind of attacks based on how or where you clicked. And mobs have 'block/avoidance' based on how they positioned or in general (side strikes not working on skeletons with shield because of the shield etc).

And maybe having some possibility of defence maneuvers, unless runing back is a tactic in mind. Though with that tactic its practically impossible to get hit at the moment :)

And daymn... I wonder where those missed coins are o,O gotta collect them all somehow :D

Absolutely with everything you said there about combat. When you click it picks a random combat animation but you can pick specific ones by pressing the numbers keys (1-6 depending on what weapons are being carried). Hopefully we'll add GUI buttons to make this more obvious in a post jam update. The mobs also have their own animation set and we play to show you which ones are available and which one is currently being used, possibly which one is about to be used. Defensive moves are in there when you get the shield but yes more would be good. Unlocking them as you advance as well is also in our minds.

More coins. Better physics. Noted. Thanks again for your feedback.