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This devlog insightfully reflects on the challenges faced by a team primarily skilled in artwork, relying heavily on a single programmer for game implementation. It's a common scenario in many projects, where specialized roles lead to bottlenecks. A potential solution for future projects could be investing in cross-functional training, enabling team members to gain a basic understanding of each other's roles. This doesn't mean artists need to become expert programmers or vice versa, but having a foundational knowledge can facilitate better communication, streamline workflow, and reduce dependency on a single individual. Additionally, leveraging game engines and tools that are more artist-friendly and require less programming can help balance the workload.