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Rui Jiang

23
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1
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A member registered Feb 17, 2022 · View creator page →

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Recent community posts

It's great to hear that the post-production phase felt rewarding and that the team managed to meet deadlines efficiently, reflecting strong project management and team dynamics. Your approach to level design, drawing inspiration from simple 2D layouts to enhance emergent gameplay, is commendable. It's clear that focusing on the core player-enemy interaction helped streamline the development process and ensure the game was enjoyable and engaging. As you move forward, consider exploring even more diverse inspirations for level design and further experimenting with gameplay mechanics to enrich player experiences. Sharing insights and learnings from the post-mortem could also benefit others in similar projects. Congratulations on a successful project completion, and here's to many more!

This devlog insightfully reflects on the challenges faced by a team primarily skilled in artwork, relying heavily on a single programmer for game implementation. It's a common scenario in many projects, where specialized roles lead to bottlenecks. A potential solution for future projects could be investing in cross-functional training, enabling team members to gain a basic understanding of each other's roles. This doesn't mean artists need to become expert programmers or vice versa, but having a foundational knowledge can facilitate better communication, streamline workflow, and reduce dependency on a single individual. Additionally, leveraging game engines and tools that are more artist-friendly and require less programming can help balance the workload.

Your devlog reflects the tough but necessary decisions game developers often have to make when deadlines approach. It's commendable that you chose to prioritize the overall design and functionality of the demo over aspects like music and sound effects, especially considering the importance of showcasing your work to classmates and teachers. This strategic prioritization is a crucial skill in game development, where scope and resources are always in flux.

My advice would be to explore minimalist or creative solutions to partially offset the absence of music and sound effects. Even basic sounds can significantly enhance the player's immersion and the game's atmosphere.

It's understandable that projects, especially in game development, evolve rapidly, leading to shifts in focus and scope. It's commendable that you're maintaining a focus on quality over quantity, especially in terms of level design. Facing new challenges head-on, like player visibility and combat flow, is a crucial part of the design process that often goes unnoticed but is essential for creating engaging and balanced gameplay.

Given your experience with these unique design challenges, have you found any strategies or tools particularly helpful in navigating them? Also, in terms of simplifying mechanics for scope, how are you ensuring that these changes don't dilute the core experience you're aiming to provide players? It might be beneficial to gather early feedback on these adjustments during your final round of playtests to see how they're affecting the overall player experience.

Reducing the scope of your level to maintain quality is a wise decision. It's better to have a polished, engaging section of the game that players can fully enjoy rather than spreading resources too thin. Do you plan to revisit the cut sections in the future, perhaps as additional content or in a sequel, should the opportunity arise?

Keep pushing forward with your work. Navigating these challenges is part of what makes game development so rewarding in the end.

It's great to hear that the game art has seen significant improvements with the strategic use of free assets, highlighting the art team leader's impactful role. However, the shift in project challenges towards puzzle difficulty is an interesting development. Balancing puzzle difficulty to ensure it's engaging without being overly frustrating is a key aspect of game design, especially in a puzzle-centric game.

Your insights from player tests regarding the puzzle difficulty and the role of collectible information are particularly valuable. It reveals a lot about player behavior and expectations. Incorporating intuitive guidance, such as the player character's inner thoughts, sounds like a promising approach to assist players without overtly simplifying the puzzles. This method can subtly guide players towards the intended gameplay experience while preserving the satisfaction of solving puzzles.

Adjusting the puzzle difficulty and the flow of challenges to better match player expectations and abilities can indeed enhance the game's accessibility and enjoyment. As you consider these adjustments, how do you plan to balance the needs of different types of players, such as those who enjoy the thrill of difficult puzzles versus those who may get frustrated more easily?

Additionally, your decision to improve the UI and game interfaces as part of the final polish is crucial. A well-designed UI can significantly impact player engagement and understanding of the game mechanics, especially in conveying collectible information relevant to puzzle-solving.

Lastly, have you considered implementing a feedback mechanism or hint system that players can use if they're particularly stuck? This could be an interesting way to address the range of player abilities and preferences, ensuring all players can progress and enjoy the game regardless of their puzzle-solving skill level.

Looking forward to seeing how these adjustments will refine the gameplay experience in your next update!

Your progress on the game sounds impressive, especially completing level one and having level two and three maps ready. It's great to hear how focused and efficient your team has been. Transitioning into using external resources for level art is a significant step and, despite the challenges you faced, such as the issue with importing models without materials, it sounds like you've adapted well by creating your own materials. This kind of problem-solving is invaluable in game development.

For future work, considering your newfound experience with external assets and adjusting to unforeseen challenges, do you have any strategies in mind for streamlining the asset integration process? Also, how do you plan to maintain the thematic consistency in levels two and three, given the dark and slightly horror-themed ambiance you've established in level one? Balancing the aesthetic and thematic elements across different levels can be quite challenging but also crucial for immersive gameplay.

Lastly, on deciding whether to keep level three, it might be worth considering player feedback from the first two levels if time allows. Early testing could provide insights into how players perceive the game's pacing and difficulty, which could inform your decision on including or modifying level three.

Keep up the great work, and I'm looking forward to seeing how your game develops!

Your exploration of using the Chinese Civil Service Exam as a source of inspiration for designing puzzles is a unique and innovative approach. It's interesting to see how an exam known for its rigorous testing of logic and knowledge can influence game puzzle design, especially with the emphasis on visual and logical elements. The transition from being inspired by a question involving many triangles to incorporating polygon sides into your puzzle design showcases creative thinking and problem-solving skills.

The idea of integrating visual patterns, like the butterfly pattern from Zimu's idea, into puzzles adds a layer of depth and engagement for players. It's commendable that you actively sought feedback and were quick to address the bug identified during testing. Incorporating hints within the game environment as collectible items is a clever way to enrich gameplay and encourage exploration.

As you continue to design more puzzles, it would be useful to hear about any new inspirations or methodologies you're considering. Additionally, how do you plan to balance the difficulty level of these puzzles to maintain player engagement without causing frustration? Your approach to puzzle design could offer valuable insights for others looking to create engaging and thought-provoking game content.

Your approach to tackling the asset creation challenge for the Victim's Apartment level by integrating free online resources is a practical solution that many small teams can learn from. It highlights an effective strategy for balancing the demands of detailed game development with limited resources.

I'm curious about your process for selecting which assets to source online versus those you've decided to create in-house. How do you ensure consistency in quality and style with your original designs? Additionally, how has this strategy impacted your team's workflow and project timelines, especially considering the need for customization of external assets?

It would also be insightful to know what key lessons from developing the first level you plan to apply to subsequent levels. This could provide valuable takeaways for others in similar development stages.

Your pragmatic approach not only showcases adaptability but also underlines the importance of strategic planning in game development.

Your devlog effectively communicates the progress made during the preproduction phase and outlines the tasks ahead. Here are some suggestions for further enhancement:

  1. Team Dynamics: It's great to hear about the time spent understanding each other's working patterns. Maybe include a brief example of how this understanding improved team collaboration or helped overcome a specific challenge. This can encourage discussion on the importance of team dynamics in project development.
  2. Schedule Finalization: Discussing the finalization of the schedule is good. It could be beneficial to share insights on how you balanced the project's demands with the semester's timeline. This might help others facing similar scheduling challenges.
  3. Flexibility in Planning: Your openness to changes in the schedule and scope is pragmatic. Elaborating on how you plan to monitor and decide on potential changes could be valuable. It can lead to a discussion on adaptive project management in game development.
  4. Utilizing Trello: Your use of Trello for task management and adding due dates is a smart move. Perhaps share a tip or a specific feature in Trello that you found most beneficial. This can be helpful for others looking for effective ways to track project progress.
  5. Role-Specific Focus: As a level designer and artist, explaining why you're prioritizing level design over art assets at this stage can be insightful. It might spark a conversation about the importance of prioritizing different aspects of game development at various stages.
  6. Future Plans: Mentioning your focus on creating beat maps and flow charts is a good start. Maybe include a brief note on how you envision these elements contributing to the overall player experience. This can encourage discussion on the role of level design in game design.

By expanding on these points, your devlog can stimulate more in-depth discussions and offer valuable insights to others in the game development community.

Your devlog effectively outlines your team's approach to establishing a solid foundation in your game's first development sprint. Here are some concise suggestions to further enhance your post:

  1. Artistic Alignment: Elaborate briefly on how the art style and theme contribute to the game's narrative and player experience. Sharing examples or conceptual sketches could initiate discussions on visual storytelling.
  2. Task Coordination: Dive into specific features of ClickUp that you found most useful. This could help others looking for effective project management strategies.
  3. Scope Management: Detail how you differentiated between immediate priorities and stretch goals. This insight can be valuable for others balancing ambition and practicality in game development.
  4. Documentation Strategy: Share a brief overview of your approach to maintaining clear documentation. Tips or tools that you found useful could be beneficial for others facing similar challenges.
  5. Feedback Integration: Mention how team feedback, particularly from the game designer, influenced your artistic decisions. This could lead to discussions on the role of feedback in the creative process.
  6. Challenges and Solutions: Highlight a key challenge you faced and how you addressed it. This can add depth to your post and encourage discussions about problem-solving in game development.

By focusing on these aspects, your devlog will not only provide valuable insights into your development process but also encourage constructive discussions within the community.

Working on the story, aiming for a darker tone with glimmers of hope—sounds intriguing! Adding those rays of warmth amidst the darkness is a fantastic touch. Excited to see how it shapes up!

Building strong documentation—like our team chart and Game Design Document—is key to our game's success next semester. Let's make our docs as robust as our game concept for a smooth journey ahead!

At times, I skip scheduling because I'm aware of my tasks. Additionally, I can be lazy about monitoring progress, leading to "overdue" tasks when I don't update their status regularly.

Hey, Zimu Chen. Jira is really user-friendly for project management, offering customization for your workflow. The only downside is that I receive notifications in my work email, which I hardly ever check!

Hello, Enchong Guo! It's impressive to witness how your life is well-organized thanks to your time management skills and Discord, my superhero!

Your game concept for "The Dark Chain" is brilliant! Integrating the engaging mechanics of a mouse-clicking puzzle game, inspired by Ace Attorney, with a serious and impactful narrative about cyber-violence demonstrates your creativity and insight. The idea of uncovering the truth through conversations and evidence, leading players to a powerful revelation, is both compelling and thought-provoking. It's evident that you've put considerable thought into creating a convincing and empathetic story structure, ensuring players connect emotionally with the game's message.

Your ability to adapt and problem-solve in the midst of challenges is impressive! Recognizing the limitations of your initial gameplay design and seamlessly integrating decision-making into the mix showcases your creativity and flexibility. Even when your presentation didn't go as planned, your persistence paid off during group discussions, where your ideas found the spotlight.

Your research into wealth inequality and your plan to make a game addressing this issue is pretty cool. You've looked into how wealth is calculated and its effects on different groups in society, which is a solid start. When you're working on your game pitch, maybe think about including smaller, related problems like the recent Unity charging incident. This could add some real-world context and make your game more relatable. It's great that you're using games to shed light on such an important issue, and I'm curious to see how your game concept develops!

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Your research on how social media affects young people is fascinating because it shows that it's not all bad news. Social media can have both good and bad sides for them, as you found out. Now, turning these findings into a game sounds like a cool idea. As for "forming genuine friendship" in a game, it's an intriguing concept, but it's a bit challenging to picture exactly how it would work. I can't quite imagine what this game will be like and what mechanics it will have, but I'm excited to see how you develop it further! 

Your research on the impact of social media on today's youth is insightful, as it highlights the nuanced nature of this topic. It's crucial to recognize that social media isn't solely detrimental; it can have both positive and negative effects on young people's lives, as your findings have shown. The idea of gamifying these findings is intriguing, particularly the concept of "Identifying false information." This mechanic could effectively teach players critical thinking and media literacy skills, which are increasingly important in the digital age. However, as you mentioned, measuring "genuine friendship" within a game could be challenging, and it might require careful consideration to avoid oversimplification. Overall, your exploration of gamifying these insights has the potential to make your research findings accessible and engaging for a wider audience, fostering a better understanding of the complexities of social media's impact on youth.