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(+2)

Day 3

I still haven't gotten around to fixing Mari's jumping. >_> I gave it some thought, at the very least. I think there are two ways I can approach it (either I try and fix Mari's jumping as is or see if I can find a new way to program her jumping), I just haven't settled on one yet. I probably won't say anymore about Mari's jumping for now until I fix it.

Today though, I would like to show off a few new tricks that Mari has learned. First up: Mari's gotten better at spellcasting!


Does Mari have a crouch animation now? Yes, yes she does. When the player holds the down key, Mari crouches to the floor. From this position, she can cast magic at low targets as well as crawl to get through tight spaces.


However, like her jumping, something is a bit off with Mari's crawling...


When I discovered this bug, I couldn't help but laugh. When the player releases the down key, Mari stands up, even when she shouldn't be able to. I guess she's just really good at magic! Unlike her jumping, this isn't a bug I know how to begin to approach. I'll think of something though, I'm sure.

Other than that, the only other new thing I worked on today was scene changes.


They're not quite perfect, but they work. I actually have a pretty good idea of how I want to approach making these transitions look smoother (currently I'm using two actors instead of just repositioning the first), but after I implemented this feature, I was just too game jammed out to continue working on the game today. I may do a bit more pixel arting before bed, but in terms of in-engine work I am pretty happy with where I'm stopping and have a pretty good idea of what I want to work on tomorrow.*

As always, thank you for reading!

(*Sort of. I start classes tomorrow, so I'm not actually sure how much time I will have to work on the game, but I'd like to continue working on Mari's movement and clean up the game's screen transition.)