Thank you for the detailed feedback you’ve provided!
It’s funny that you mention the combat is just a little better than RPS since combat in my title last year was exactly RPS, so I guess it’s an improvement :D
One of the things I’ve struggled with in my jam games is putting good puzzles; I think I need to devote a little more time to it. I get so hung up in the story and dialogue that I run out of time for some of the gameplay :/
Originally, I wanted to have the monsters visible on the screen moving around with the player, but I ran out of time and had to resort to the old dirty trick of invisible spawns. It was a good experiment, but I prefer having the monsters visible so you can clear an area or at least maneuver around them.
I’m glad you liked the ending cutscene; I’m really proud of that one :)
Thanks again, and I look forward to your next game!